Methodology of implementation of simulation games during the study of the discipline “Civic education”

Authors

DOI:

https://doi.org/10.31649/2524-1079-2022-7-1-065-070

Keywords:

simulation games, civic education, education seekers

Abstract

The article is devoted to the research and development of the methodology of implementing simulation games as an innovative teaching method in the context of studying the discipline “Civic Education”. The article considers the advantages of simulation games, their role in increasing the activity and interactivity of students, as well as ways of their implementation in the educational process. An analysis of the practical aspects of using simulation games to achieve a whole civic education and the development of students' key competencies is also provided.

The purpose of the article is to justify the methodology of implementing simulation games during the study of the discipline “Civic Education”.

Simulation games are a powerful tool for improving the quality of education and preparing students for active civic participation. The article discusses the main principles of introducing simulation games into the educational process, as well as their advantages, in particular, firstly, they contribute to the active learning of students by involving them in solving real problem situations. Participants solve tasks, make decisions and interact with each other, which contributes to deep learning of the material. Secondly, they stimulate critical analysis and evaluation of information. Participants make informed decisions, which promotes the development of critical thinking and analytical skills. Thirdly, participants of simulation games master the skills of effective communication, persuasion and cooperation among themselves. This is especially important when studying Civics, where collaboration and discussion skills are key. Fourth, create opportunities for developing scenarios that reflect real situations and challenges in civil life. This allows students to better understand complex issues and make appropriate balanced and informed decisions.

Author Biographies

Natalya Stavnycha, Vinnytsia National Technical University

graduate student of the Department of Life Safety and Safety Pedagogy

Svitlana Nagornyak, Mykhailo Kotsiubynskyi Vinnytsia State Pedagogical University

Candidate of Sciences (Pedagogy), associate professor, associate professor of the Department of Pedagogy, Professional Education and Management of Educational Institutions

References

Bai, S., Khiu, K.F., & Khuanh, B. (2020). Chy pokrashchuie heimifikatsiia rezultaty navchannia uchniv? Dokazy metaanalizu ta syntezu yakisnykh danykh v osvitnikh kontekstakh [Does gamification improve student learning outcomes? Evidence from meta-analysis and synthesis of qualitative data in educational contexts]. Ohliad osvitnikh doslidzhen. URL: https://doi.org/10.1016/j.edurev.2020.100322. [in Ukrainian].

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in education: Asystematic mapping study. Journal of educational technology & society, 18(3), 75-88.

Faiella, F., Rikkardi, M. (2015). Heimifikatsiia ta navchannia: ohliad problem i doslidzhen [Gamification and learning: A review of issues and research]. Zhurnal elektronnoho navchannia ta suspilstva znan, 11 (3), 13–21. URL: https://doi.org/10.20368/1971-8829/1072. [in Ukrainian].

Карр, К. M. (2012). The gamification of learning andinstruction: game-based methods and strategies fortraining and education. John Wiley & Sons..

Lee, J. J., & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic exchange quarterly, 15(2), 146.

Pereiaslavska, S., & Smahina, O. (2019). Heimifikatsiia yak suchasnyi napriam vitchyznianoi osvity [Gamification as a modern direction of national education]. Vidkryte osvitnie e-seredovyshche suchasnoho universytetu, 250-260. [in Ukrainian].

Saienko, N. V., Novikova, Ye. B. (2019). Potentsial heimifikatsii yak suchasnoi osvitnoi tekhnolohii v umovakh ZVO [The potential of gamification as a modern educational technology in higher education]. Visnyk Natsionalnoho universytetu “Chernihivskyi kolehium” imeni T. H. Shevchenka. Seriia: Pedahohichni nauky, 5 (161), 187–191. Chernihiv: NUChK. [in Ukrainian].

Smiderle, R., Riho, S. Kh., Markes, L. B. ta in. (2020). Vplyv heimifikatsii na navchannia, zaluchennia ta povedinku studentiv na osnovi yikh osobystisnykh rysy [The impact of gamification on learning, engagement and behavior of students based on their personality traits]. Rozumne seredovyshche navchannia, 7, 3. URL: https://doi.org/10.1186/s40561-019-0098-x. [in Ukrainian].

Stavnycha, N. O. (2023). Zastosuvannia proiektyvnykh tekhnolohii v protsesi pidhotovky fakhivtsiv z mizhnarodnoho prava: intehratsiia interaktyvnosti ta motyvatsii [Application of projective technologies in the process of training specialists in international law: integration of interactivity and motivation]. Nauka i tekhnika sohodni. Seriia “Pedahohika”, 9(23), 460-475. [in Ukrainian].

Downloads

Abstract views: 86

Published

2023-10-27

How to Cite

[1]
N. Stavnycha and S. Nagornyak, “Methodology of implementation of simulation games during the study of the discipline ‘Civic education’”, ПедБез, vol. 7, no. 1-2, pp. 65–70, Oct. 2023.

Issue

Section

Articles

Metrics

Downloads

Download data is not yet available.